It is more pleasing for the readers that way. Yes, they are technically objects, but for better reading, they should be separate. Feel free to prove me wrong tho - Mega-Mario 11:48, 8 December 2010 (EST) Technically, enemies are objects, so I'd say they fall under the same category. Any opinions, anyone? - Aoi 19:24, 7 December 2010 (EST) I'm not sure we're supposed to be categorizing unused enemies with unused objects, but I'd want to know what everyone else thinks, first. That was an error in the objects list, and due to me not being able to identify it properly (the 3D model I could view is quite distorted due to the lack of support for animation files) or test it, I just thought it was unused. It is just that there is no object with ID 0x0146 (that ID is just out of bounds). what makes Hyuyhu different from Fwoosh (the blowing cloud enemy from Tall Tall Mountain)? Is the object ID the only thing different, or do they look different as well? - Peardian 10:01, 18 December 2010 (EST) It has been a while since I've played SM64DS. Sanky ~ talk 18:46, 3 December 2010 (EST) Is this really an unused object? I'd imagine the player character would be an instance of it. Mega-Mario 18:44, 3 December 2010 (EST)ĭebug modes weren't meant to be used either and we list them, so as long as it's interesting, feel free to do so. Thanks ) Also should I talk about object 0 (the PLAYER object)? Technically, it is unused, but I don't think it was meant to be used. Use the template to help with that.Īs for the cap blocks, it's possible they were just created specifically for the test level, like the labeled terrain tiles, for example. Should I link a quick n' dirty BMD viewer of mine, if people want to view hyuhyu.bmd themselves? - Mega-Mario 09:49, 3 December 2010 (EST) If you guys can find a better formatting that keeps the pictures aligned with text, go ahead. Test levels 1 and 2 are swapped around, compared to their internal IDs.Īlso, test map 2's internal name is 'Onimasu Test Map' (Onimasu -> Tox Box), just so you know. Test level two is really boring, so just a screenshot will sum it up nicely. I have some screenshots for test level one, and I'll make a video sometime here too. 26 Pre-Rendered Castle Image without Black Box.21 Trasform into Yoshi with other characters.18 Unused Polygon under Peach's Castle Room.15 Action Replay code for unused Secret Slide room?.
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